# Console codes (/docs/xhlds/codes)

Some xHLDS console lines start with a code in brackets, such as `[XH-D01]`. Each code has a page here: what it means, whether it is a problem, and what to do. The server has the same text built in: [`xhlds_explain XH-D01`](/docs/xhlds/commands#xhlds_explain) prints it, also over rcon, and [`xhlds_explain`](/docs/xhlds/commands#xhlds_explain) lists every code.

| Code | Meaning |
|---|---|
| [`XH-D01`](/docs/xhlds/codes/xh-d01) | A player missed sounds or effects: more than one packet can carry |
| [`XH-D02`](/docs/xhlds/codes/xh-d02) | A player missed sounds or effects: over their rate |
| [`XH-T01`](/docs/xhlds/codes/xh-t01) | A player timed out while connecting |
| [`XH-T02`](/docs/xhlds/codes/xh-t02) | A player timed out while loading the map |
| [`XH-T03`](/docs/xhlds/codes/xh-t03) | A player timed out in game |
