XH-D01: A player missed sounds or effects: more than one packet can carry
Sounds, effects, HUD text and other data the game can lose without harm (unreliable data) were not sent to this player.
- xHLDS version
- 3.15.0-hs.9
- Updated
On the console:
[XH-D01] "<player>" missed 60 messages in 10 s (sounds 25, effects 19, ...)Printed: at most every 10 s per player, xhlds_.
Sounds, effects, HUD text and other data the game can lose without harm (unreliable data) were not sent to this player: more was queued for them between two of their packets than one packet can carry (4000 bytes). The player keeps playing; they missed some of what the line lists.
Is it a problem? Now and then (a big explosion), no. The same player many times a minute, or many players at once, means the server sends more than players can receive.
Usual cause: a plugin sending many effects or messages at once, or every frame.
What to do:
xhlds_prints a line for every dropped message with the module that sent it (e.g.datagram_ warnings 2 amxmodx_; the module, not the AMXX plugin). Pause suspected plugins one at a time (mm_ i386.so amxx pause <plugin>) and watch whether the lines stop.- Players with a low update rate get fewer packets, so more waits for each one;
sv_sets the lowest.minupdaterate
On the server
xhlds_ prints this explanation on the server console, also over rcon.
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