Skip to content

XH-T01: A player timed out while connecting

The player's game sent nothing for sv_timeout seconds before it entered the game.

xHLDS version
3.15.0-hs.9
Updated

Printed: with the engine's <player> timed out, xhlds_datagram_warnings 1 or 2.

The player's game sent nothing for sv_timeout seconds before it entered the game: while connecting, downloading files, or reconnecting after a map change. The engine then drops them ("timed out").

Is it a problem? Some are normal on a public server (a game closed while connecting, a bad connection). Many of them can mean slow or failing downloads.

What to do: check that sv_downloadurl (FastDL) serves every custom file the server sends, so players download them over HTTP and not through the game connection, and that the files are no larger than needed.

On the server

xhlds_explain XH-T01 prints this explanation on the server console, also over rcon.

Licences, prices and what xHLDS adds: xHLDS licence and prices.

Something wrong or unclear on this page? Email office@hostsrc.com or tell us on Discord (external site, opens in a new tab).