XH-T02: A player timed out while loading the map
The player had entered the game, but their game stopped answering before it finished loading the map.
- xHLDS version
- 3.15.0-hs.9
- Updated
On the console:
[XH-T02] "<player>" timed out while loading the map (nothing received for 60 s)Printed: with the engine's <player> timed out, xhlds_ 1 or 2.
The player had entered the game, but their game stopped answering before it finished loading the map. A game usually sends nothing while it loads the map's models and sounds; when that takes longer than sv_timeout seconds, the engine drops the player.
Is it a problem? Some are normal, more with slow computers and phones. Many of them mean loading takes too long.
What to do: fewer or smaller custom models and sounds load faster. A longer sv_timeout gives slow players more time, but also keeps the slot of a player whose game crashed for that long.
On the server
xhlds_ prints this explanation on the server console, also over rcon.
Licences, prices and what xHLDS adds: xHLDS licence and prices.
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