Skip to content

XH-T02: A player timed out while loading the map

The player had entered the game, but their game stopped answering before it finished loading the map.

xHLDS version
3.15.0-hs.9
Updated

On the console:

[XH-T02] "<player>" timed out while loading the map (nothing received for 60 s)

Printed: with the engine's <player> timed out, xhlds_datagram_warnings 1 or 2.

The player had entered the game, but their game stopped answering before it finished loading the map. A game usually sends nothing while it loads the map's models and sounds; when that takes longer than sv_timeout seconds, the engine drops the player.

Is it a problem? Some are normal, more with slow computers and phones. Many of them mean loading takes too long.

What to do: fewer or smaller custom models and sounds load faster. A longer sv_timeout gives slow players more time, but also keeps the slot of a player whose game crashed for that long.

On the server

xhlds_explain XH-T02 prints this explanation on the server console, also over rcon.

Licences, prices and what xHLDS adds: xHLDS licence and prices.

Something wrong or unclear on this page? Email office@hostsrc.com or tell us on Discord (external site, opens in a new tab).