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XH-D02: A player missed sounds or effects: over their rate

Sounds, effects, HUD text and other unreliable data were not sent to this player because sending them would have gone over the player's rate, the bytes per second they can receive.

xHLDS version
3.15.0-hs.9
Updated

On the console:

[XH-D02] "<player>" missed 12 messages in 10 s over their rate of 25000 bytes/s (effects 12)

Printed: as XH-D01.

Sounds, effects, HUD text and other unreliable data were not sent to this player because sending them would have gone over the player's rate, the bytes per second they can receive. xhlds_datagram_budget drops it so that their world updates (where everyone is) keep coming.

Usual cause: a plugin sending a lot, or a player with a low rate.

What to do:

  • sv_minrate sets the lowest rate players can use; raising it lets them receive more, as far as their connection can take it.
  • xhlds_datagram_warnings 2 prints a line for every dropped message with the module that sent it.
  • xhlds_datagram_budget 0 turns the limit off: the data then goes out, and the player gets fewer world updates instead.

On the server

xhlds_explain XH-D02 prints this explanation on the server console, also over rcon.

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